Quaari Brian Harrison Militia
CHARACTER NAME PLAYER CAMPAIGN
1 Expert/2 Druid Moon Elf Neutral Good ???
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

14 +2

HP
hit points

26     30ft.

DEX
dexterity

12 +1

AC
armor class

16 = 10 + 3 + 2 + 1 + 0 + 0 + 0 + 0

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

10 +0

TOUCH
armor class

11

FLAT-FOOTED
armor class

15
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 0 = 0 + 0 + 0
  (cc)Balance¤ dex 1 = 1 + 0 + 0
  (cc)Bluff¤§ cha 1 = 1 + 0 + 0
  Climb¤ str 2 = 2 + 0 + 0
  (cc)Concentration¤§ con 4 = 2 + 2 + 0
  Craft¤§ int 0 = 0 + 0 + 0
  (cc)Decipher Script§ int 0 = 0 + 0 + 0
  (cc)Diplomacy¤§ cha 1 = 1 + 0 + 0
  (cc)Disable Device§ int 0 = 0 + 0 + 0
  (cc)Disguise¤§ cha 1 = 1 + 0 + 0
  (cc)Escape Artist¤ dex 1 = 1 + 0 + 0
  (cc)Forgery¤§ int 0 = 0 + 0 + 0
  (cc)Gather Information¤§ cha 1 = 1 + 0 + 0
  Handle Animal§ cha 4 = 1 + 3 + 0
  (cc)Heal¤§ wis 5 = 3 + 2 + 0
  (cc)Hide¤ dex 1 = 1 + 0 + 0
  Intimidate¤§ cha 1 = 1 + 0 + 0
  Jump¤ str 2 = 2 + 0 + 0
  (cc)Knowledge (arcana)§ int 2 = 0 + 2 + 0
  (cc)Knowledge (architecture & engineering)§ int 2 = 0 + 2 + 0
  (cc)Knowledge (dungeoneering)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (geography)§ int 2 = 0 + 2 + 0
  (cc)Knowledge (history)§ int 2 = 0 + 2 + 0
  (cc)Knowledge (local)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (nature)§ int 0 = 0 + 0 + 2
  (cc)Knowledge (nobility and royalty)§ int 2 = 0 + 2 + 0
  (cc)Knowledge (religion)§ int 2 = 0 + 2 + 0
  (cc)Knowledge (the planes)§ int 2 = 0 + 2 + 0

WIS
wisdom

16 +3         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

12 +1

INITIATIVE
modifier

+1 = 1 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

5 = 3 + 2 + 0 + 0 +

REFLEX
dexterity

1 = 0 + 1 + 0 + 0 +

WILL
wisdom

8 = 5 + 3 + 0 + 0 +
BASE ATTACK BONUS 1 SPELL RESISTANCE 0

GRAPPLE
modifier

3 = 1 + 2 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
spear (mw) +4 1d8+2 *2
RANGE TYPE NOTES
20    
ATTACK ATTACK DAMAGE CRITICAL
shortbow +2 1d6 *3
RANGE TYPE NOTES
60 pierce arrows:   (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM # LB. ITEM # LB.
spear 1 studded leather 1
shortbow 1 camo cloak 1
arrows 20 wooden large shield 1
dagger (obsidian) 1 Leather Armor 1
spear (MW) 1  
Backpack 1  
Water Flask 2  
rations 9  
Rope 1  
Torch 1  
Scroll (cure light) 2  
Scroll (heat metal) 1  
Scroll (warp wood) 1  
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤§ wis 6 = 3 + 1 + 2
  (cc)Move Silently¤ dex 1 = 1 + 0 + 0
  (cc)Open Lock§ dex 1 = 1 + 0 + 0
  (cc)Perform¤§ cha 1 = 1 + 0 + 0
  (cc)Profession§ wis 0 = 0 + 0 + 0
  Ride¤§ dex 3 = 1 + 2 + 0
  (cc)Search¤§ int 2 = 0 + 0 + 2
  (cc)Sense Motive¤§ wis 3 = 3 + 0 + 0
  (cc)Sleight of Hand§ dex 1 = 1 + 0 + 0
  (cc)Speak Language§ int 0 = 0 + 0 + 0
  (cc)Spellcraft§ int 1 = 0 + 1 + 0
  (cc)Spot¤§ wis 7 = 3 + 2 + 2
  (cc)Survival¤§ wis 9 = 3 + 4 + 2
  Swim¤§ str 3 = 2 + 1 + 0
  (cc)Tumble dex 1 = 1 + 0 + 0
  (cc)Use Magic Device§ cha 1 = 1 + 0 + 0
  (cc)Use Rope¤§ dex 1 = 1 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-58lb. 59-116lb. 117-175lb. 175lb. 350lb. 875lb.   PLATINUM 0
  GOLD 146.49
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
Feats Languages Druid Feats  
Simple Weapon Proficiency Elven Animal Companion  
Armor Proficiency (light) Sylvan Nature Sense  
Armor Proficiency (medium) Common Wild Empathy  
Shield Proficiency Druidic Woodland Stride  
Spellcasting Prodigy    
     
     
     
     
     
       
Appearance, Traits + Disadvantages

Spellcasting Prodigy: +2 to level for bonus spells and spell DC.

Wild Empathy: 1d20 + druid level and Cha mod

Woodland Stride: Move through natural woodland rough terrain (briars, etc) without penalty.

Nature Sense: +2 to Knowledge Nature and Survival checks.

History

   

Goals

   

Item notes